If you've read my 'About' page then you know that I'm currently working my way through a video game development course (Diploma in Digital and Interactive Games to be precise). I did some research before starting this particular course and read about how to tell the good courses from the bad and what I should be looking for in the curriculum before signing up.
I'm happy to say that Evocca College has ticked all of the boxes so far with the only exception being the majority of my time so far has been spent in UDK and 3ds Max, whereas some other courses divvy their time among a wider range of 3D software and game engines. The principals are generally the same though and as students at Evocca College we have been given access to many alternatives to try out at our leisure as well. I strongly recommend giving Evocca College a shot if you're interested in trying it out (and make sure you tell them that Scott Beeby sent you), especially if you happen to be located near one of their campuses. If not then they also have an excellent distance education program.
I started the course way back at the start of this year and as this is the first year that this particular course has run it seems like my classmates and I are the guinea pigs. There have been a couple of bumps along the way but it has all been smoothed out now and I'm a better (future) game designer for it.
This has been a big year for me personally, one of huge development. I moved interstate on a whim late 2012 so this is my first full year living by myself. On top of that I started this course and more recently have decided to start jotting down my notes with this blog and making a few gameplay videos on YouTube. I don't plan on making this blog too personal but I feel it helps for the readers to know who I am and what I'm doing to put things into context.
This year alone I have started really digging deep and playing around with many programs including:
- Photoshop
- UDK
- 3ds Max
- Sketchup
- Premiere Pro
- Audacity
- Hauppauge Capture
- Mudbox
- Illustrator
As of this article I am also trying out pixel art for a possible future project. I'd like to think of myself as a very well rounded individual when all is said and done, but I'll have to try out Maya and Unity, as well as open source alternatives such as Blender, before I think I could really call myself that.
Now for the exciting stuff, what I'm working on. The course calls for creating an RPG from start to finish which includes all of the environments, textures, characters and more. As you can imagine coming at this with very little knowledge of the above listed programs was very daunting at first but luckily I've had a great tutor and the tutorials have served me well.
My game for the course has a working title of 'Perception Is Everything' with the tagline 'because who doesn't like P.I.E.?' A bit dorky I know but I think it's the contents itself that will do the talking for me. Everyone has a revolutionary idea but it's those who act on them that count and that's what I've started to do.
The game revolves around a modern day dystopian world where the population has dwindled down to only a few thousand spread across a handful of cities and towns. We've seen our fair share of Greek and Norse mythology before such as Thor and Zeus, but rarely do we see mentioned Roman mythology. In my world it's these mythological creatures from Roman times that stalk the land. I'm talking about Chimeras, Tara (mother nature), Hippocamps, Cerberus' and more. It's not as flashy or popular as the world of Hercules but there's still history there that I can draw from and a story to tell.
There's also three distinct settlements spread across the continent, each residing in a separate biome to make them easily identifiable. Tying into the whole Roman angle I decided early on to make these three populous' take on the three traits of the Dark Triad. Narcissism, psychopathy and Machiavellianism (named after the Italian historical figure Niccolo Machiavelli). The combinations of these three personal traits spread across three different biomes while also throwing in the mix of these ancient creatures in modern times I believe can make for a great narrative, which is my number one priority. Some people prefer the best graphics or great music, and while those are important I much prefer to explore some great characters with some unique gameplay mechanics thrown into the mix.
The gameplay is actually where the title of this game comes into it. "Perception is reality" is a quote from 80's politics in America and while I wholeheartedly couldn't care less about the world of politicians, bills and parliament, that quote for whatever reason has always stuck with me. In the game I aim to tell the story from one character's point of view and once the storyline has been completed you then begin chapter two which is played from the perspective of who the player perceived to be the bad guy the first time through. Suddenly things aren't so cut and dry and it gets the player thinking about their actions on the first playthrough and how that actually impacted on your character the second time around. Now it could be the initial character who was really the bad guy. On the plus side for me as the game designer, I now get to use the same assets and extend the game by 100%. Win-win in my books.
I'll be updating this blog whenever I post another video or add more details about my first game so be sure to bookmark my home page. Exciting things to come!